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Triple view of the Milky Way

In the same way that fabric collecting is a separate hobby from sewing, worldbuilding is a separate hobby from gamemastering. I like to do the former even without any real plan for the latter. (If I had treated my ADHD earlier in life I'd probably be an author, but I never developed the skills for making characters to live in my worlds. That was for the players to do!)

Traveller tends to be a game of vast scopes, where the idea of players visiting the same world more than once can be completely, er, alien. The tiny two-subsector map of Trillion Credit Squadron was a revelation to Young Me, and the idea of a little "pocket empires" campaign was suddenly fascinating.

I really like randomly generating a map and then extrapolating from the geography. My charted space is a compromise between the Imperium and TCS map: one Sparse, Backwater sector. I ended up using only the starport codes and tipping the map on its side; my original intention of "keep it compatible with Traveller deck plans and map graphics" went out the window at some point.

I've kept up a discipline of posting something every day, mostly brainstorming; I don't recommend going through the blog archives since I discarded a lot of ideas. Instead, I've been moving the non-superceded info into the wiki. Even that's not a great intro yet, but since I don't think I have more than one reader it hasn't bothered me much.